Latest Patch 1.9.44 Released: February 18, 2026

Jungle Clear Speed Normalized, Assassin Mobility Re-Centered

Meta Impact Overview

In recent competitive seasons, tank junglers have crowded out traditional assassin carries due to hyper-efficient camp clearing and disproportionate teamfight utility. This update rebalances early jungle damage scaling, granting mechanical assassins renewed tempo control.

Additionally, gold lane early snowballing has been dialed back. Key early game dominators like Beatrix have had base bullet damage re-tuned, incentivizing teamplay and vision control over reckless early turret dives.

1. Projected Win Rate Swings

Projected performance shifts based on mechanical and base scaling changes

2. Hero Balance Adjustments

Precise attribute differentials and official balance rationale

ADJUSTMENTS: 4 HEROES
Attribute / Mechanic Before After Diff
Energy Regen (Traversal) 3 per second 4 per second +33%
Skill 2 Max Energy Cost 12 Energy 11 Energy -1
Base HP Growth 185 195 +10
Developer Notes:
"Fanny requires intense execution. We want to ensure that players landing clean cables are appropriately rewarded with sustained rotation stamina rather than running on empty after a single engagement."
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Tactical Assessment: High Impact. Locks Fanny as an instant S+ priority ban in Mythical Glory and professional draft phases.
Attribute / Mechanic Before After Diff
Renner Base Damage (Lv1) 360 335 -25
Reload Duration 1.35s 1.45s +0.10s
Developer Notes:
"Beatrix was providing excessive poke suppression in early laning before opposing marksmen could even buy boots. We are slightly curbing early Renner burst while preserving late-game sniper lethality."
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Tactical Assessment: Moderate Impact. Still versatile across weapons, but demands higher precision in the first 4 minutes.
Attribute / Mechanic Before After Diff
Cooldown (Lv3) 41s 45s +4s
Pull Stun Duration 1.5s 1.5s (unchanged) —
Developer Notes:
"Implosion remains the hallmark teamfight reset in the Land of Dawn. Increasing the late-game cooldown creates clearer counter-attack windows when Tigreal commits his combo."
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Tactical Assessment: Minor Impact. Tigreal remains a dominant S-tier roamer whose draft threat is defined by vision denial.
Attribute / Mechanic Before After Diff
First Pull Damage 300-450 (+120% Magic) 340-490 (+135% Magic) +40
Explosion Damage 450-650 (+180% Magic) 410-610 (+165% Magic) -40
Developer Notes:
"Redistributing damage to the initial umbrella suction rewards fast, aggressive combo execution while preventing unfair one-shot burst from extreme range."
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Tactical Assessment: Neutral Adjustment. Shifts Kagura slightly towards team skirmishing and pick setups.

3. Battlefield & Equipment Adjustments

Equipment

Demon Hunter Sword (DHS)

Passive damage cap against high-defense lord creeps adjusted to normalize objective burn speeds.

Lord Damage Cap: 500 -> 550 (+50)
Battlefield

Lithowanderer (River Scuttle)

Movement speed buff aura expanded by 10% to encourage river skirmishes before the first Turtle spawn.

Aura Radius: 3.5m -> 3.85m
Battle Spell

Vengeance

Damage reflection reduction standardized against true damage sources.

Damage Reduction: 35% -> 35% (visual clarity improved)