Latest Patch 1.9.44 Released: February 18, 2026
Jungle Clear Speed Normalized, Assassin Mobility Re-Centered
Meta Impact Overview
1. Projected Win Rate Swings
Projected performance shifts based on mechanical and base scaling changes
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PROJECTED WR ↑ Patch Winners
Fanny +2.4%
Energy regen + Cable cost reduction Sustains through extended jungle skirmishes without immediately depleting purple buff reserves.
Claude +1.6%
Demon Hunter synergy adjustment Benefits directly from indirect nerfs to early lane bullies, reaching his 2-item power spike reliably.
Mathilda +1.2%
Guiding Wind shield scaling Enhanced roaming utility synergizes with mobile assassin rotation tempos.
2. Hero Balance Adjustments
Precise attribute differentials and official balance rationale
ADJUSTMENTS: 4 HEROES
| Attribute / Mechanic | Before | After | Diff |
|---|---|---|---|
| Energy Regen (Traversal) | 3 per second | 4 per second | +33% |
| Skill 2 Max Energy Cost | 12 Energy | 11 Energy | -1 |
| Base HP Growth | 185 | 195 | +10 |
Developer Notes:
"Fanny requires intense execution. We want to ensure that players landing clean cables are appropriately rewarded with sustained rotation stamina rather than running on empty after a single engagement."
Tactical Assessment: High Impact. Locks Fanny as an instant S+ priority ban in Mythical Glory and professional draft phases.
| Attribute / Mechanic | Before | After | Diff |
|---|---|---|---|
| Renner Base Damage (Lv1) | 360 | 335 | -25 |
| Reload Duration | 1.35s | 1.45s | +0.10s |
Developer Notes:
"Beatrix was providing excessive poke suppression in early laning before opposing marksmen could even buy boots. We are slightly curbing early Renner burst while preserving late-game sniper lethality."
Tactical Assessment: Moderate Impact. Still versatile across weapons, but demands higher precision in the first 4 minutes.
| Attribute / Mechanic | Before | After | Diff |
|---|---|---|---|
| Cooldown (Lv3) | 41s | 45s | +4s |
| Pull Stun Duration | 1.5s | 1.5s (unchanged) | — |
Developer Notes:
"Implosion remains the hallmark teamfight reset in the Land of Dawn. Increasing the late-game cooldown creates clearer counter-attack windows when Tigreal commits his combo."
Tactical Assessment: Minor Impact. Tigreal remains a dominant S-tier roamer whose draft threat is defined by vision denial.
| Attribute / Mechanic | Before | After | Diff |
|---|---|---|---|
| First Pull Damage | 300-450 (+120% Magic) | 340-490 (+135% Magic) | +40 |
| Explosion Damage | 450-650 (+180% Magic) | 410-610 (+165% Magic) | -40 |
Developer Notes:
"Redistributing damage to the initial umbrella suction rewards fast, aggressive combo execution while preventing unfair one-shot burst from extreme range."
Tactical Assessment: Neutral Adjustment. Shifts Kagura slightly towards team skirmishing and pick setups.
No adjustments match the active direction or role filter.
3. Battlefield & Equipment Adjustments
Equipment
Demon Hunter Sword (DHS)
Passive damage cap against high-defense lord creeps adjusted to normalize objective burn speeds.
Lord Damage Cap: 500 -> 550 (+50)
Battlefield
Lithowanderer (River Scuttle)
Movement speed buff aura expanded by 10% to encourage river skirmishes before the first Turtle spawn.
Aura Radius: 3.5m -> 3.85m
Battle Spell
Vengeance
Damage reflection reduction standardized against true damage sources.
Damage Reduction: 35% -> 35% (visual clarity improved)